GENERAL
OUTLINE OF COMPETITION RULES
* Taiji Legacy reserves the right to change
circumstantial rules (ie. number of judges,
)
in the event that circumstances require a deviation
from the rules stated below. *
TIME
LIMITS
Traditional & Modern
Wushu Forms
30 sec minimum (45 sec - Advanced levels)
2 min maximum
All
Tai Chi forms (includes 24, 48, & combined
72)
3 min minimum
3 min 30 sec maximum
(42 Step competitors must do complete form -
between 5-6min)
Tai
Chi Sword and Other Internal Weapons (wooden
swords are allowed if 1lb or more)
1 min 30 sec minimum
3 min 30 sec maximum
Other
Internal & External Forms
45 sec minimum
2 min 30 sec maximum
Musical
Group Events:
1 min 30 sec minimum, 5 min maximum (Taiji Form
& Taiji Weapon)
45 sec minimum, 2 min maximum (Other Forms &
Weapons: Internal, External, Wushu)
Wing
Chun Wooden Dummy:
2 min max (Intermediate); 2 min 30 sec max (Advanced).
Intermediate performs first 4 sections; Advance
competitors perform full sets.
Overall
Grand Champion Finals Events:
3 min minimum, 5 min maximum (Internal)
45 sec minimum, 2 min maximum (External)
For
Tai Chi, Internal forms, and Musical group events,
the competitor will be given an audible signal
before the last 30 sec of the time limit. The
competitor will then have the remaining 30 sec
to complete the form.
For all forms competition, point deductions
of one-tenth point will be taken for each 5
sec interval outside the time limit.
Reaction
skills:
Restricted-Step Push Hands - two 60 sec
rounds with a 15 sec break in between rounds
Moving Push Hands - one round of 90 sec
PUSHING TIME
Point Sparring - one round of 90 sec.
Continuous Sparring - three 30 sec rounds
of continuous light-contact sparring with a
15 sec break in between rounds
Weapons Sparring - three 60 sec rounds
with a 1 min rest period in between rounds
Shuai Chiao - three 2 min rounds with
a 1 min rest period in between rounds
Chi Sau - three rounds, the first two
being 45 seconds. There will be a 30 sec rest
period in between rounds. The 3rd round will
be 60 sec (intermediate) and 120 sec (advanced)
San Shou - three 2 min rounds, with a
1 min rest period in between rounds
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GENERAL
RULES
Dress
Code:
The Taiji Legacy is a formal event. All competitors
are required to dress appropriately. Competitors
may wear traditional Chinese martial arts uniforms
(preferred), or pants appropriate for the Chinese
martial arts plus a school T-shirt or an event
T-shirt. The competition committee reserves
the right to make the final judgements on appropriate
attire. Karate-type Gis are NOT considered
appropriate, and are not permitted. Shoes are
mandatory for all events, except for light contact
sparring and Shuai Chiao. All shoes should be
regular athletic type shoes. No regular street-type
shoes are permitted.
Procedures:
All competitors will be called to the ring at
least 10 minutes before the beginning of the
event. If a competitor should have an obligation
in another ring, he or she must at this time
tell ring official/chief judge so they can readjust
the competing order to accomodate the competing
obligations.
Competing:
When the official sees that all is ready, he
or she will call the first competitor and announce
for the next 2 competitors to prepare. When
the competitors name is called to compete, he/she
will approach the ring and salute to the main
official and wait for permission/signal from
the ring-official/chief judge to begin. Judges
will be observing as soon as the competitors
name is called.
Upon receiving the signal to begin from the
ring-official/chief judge , the competitor will
walk to the starting position within the ring.
At no point should the competitor speak with
any judge or official. This should be done before
the event begins. Once the beginning position
is found, the competitor will stand perfectly
still at attention, showing judges and timekeepers
that the form is ready to begin. The time clock
will begin at the first sign of movement from
this attention position. The time clock will
stop when the form is finished and the competitor
returns to a stationary and relaxed position.
Upon completion, the competitor will again walk
to the same place he/she entered the ring and
face the judges and officials once again at
attention. At this time, the score for the competitor
will be given.
After receiving his/her final score, the competitor
will acknowledge the score by saluting the ring
official/chief judge. Only now is the competitor
finished with his/her form and may leave the
ring area.
Scoring:
Scoring will be based on performance & level
by individual judges. The ranges for levels
are as follows:
beginner: 6.5 - 7.5
intermediate: 7.5 - 8.5
advanced: 8.5 - 9.5
very advanced: 9.5 - 9.99
5
scores will be given in which the highest and
lowest score will be dropped to calculate the
final score. In the event of a tie score, all
5 scores will be utilized. In case of another
tie, both athletes shall receive the same awards.
Awards:
All awards for competition will be given immediately
upon completion of each event. 1st, 2nd, and
3rd place medals will be awarded to the top
3 competitors of each event in the General Competition.
Two 3rd place rankings will be awarded in all
Reaction Skills events. All first time competitors
will receive only 1 award and a certificate
for the one or two events they compete in. Grand
Champion Awards will be given at the conclusion
of the tournament. The criteria for Grand Champion
awards are listed in the information packet.
Re-performing:
Any
performer may begin his or her form again, without
penalty, should that competitor be interrupted
by uncontrollable circumstances. Re-performing
due to forgetfulness, broken weapons, etc. will
be permitted with a full ½ point deduction
from the total score. This will not be permitted
more than once.
Southern
Shorthand forms would consist of the following:
Southern Mantis, White Eyebrow, 5 Ancestors
System, Southern Dragon System, & Six Elbows
Southern Longhand forms would consist of the
following: Hung Gar, Fut Gar, Jow Gar, and Choy
Lay Fut
Reaction
Skills:
Reaction Skill events include Stationary Push
Hands, Moving Push Hands, Point Sparring, Continuous
Sparring, Shuai Chiao, Chi Sau, Weapons Sparring,
& San Shou. Nearly all reaction events have
listed some sort of protective gear, some mandatory,
some optional. All competitors are responsible
for their own protective equipment unless otherwise
mentioned.
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RESTRICTED-STEP
PUSH HANDS
All
push hands competitors must wear short-sleeved
shirts. One match consists of two 60 second
rounds with a 15 second break in between rounds.
Opponents face each other and each places their
foot on the center mark. When prepared to begin,
they make contact with the back of the right
or left wrist. The referee gives the command
to begin at which time the competitors are required
to perform a minimum of 2 revolutions before
initiating any techniques. Time is suspended
while the referee calls for a point and verification
and announces their decision and for consultation
or emergency situations. Points are awarded
to the competitor whose opponent has made an
error or committed a personal violation or a
serious personal violation. Points may be awarded
for technical violations.
Attack
areas:
Attacks may be made within restricted areas
of the body: from below the base of the neck
to above the coccyx or bladder area. Pushing
the neck, head, bladder area, hip joint, or
leg is illegal.
Stepping:
Competitors may take a step or steps forward
or backward, with either the front or the back
foot, but may not reverse the stance, i.e.,
the front foot must stay forward. Competitors
must keep to the orientation of the center line;
they may not step to the side to defend or to
gain an advantage in pushing.
Violations:
Points are awarded to the opponent of the competitor
who committed the violation. However, the opponent
will receive 2 pts if one commits a serious
personal violation. Disqualification may be
enforced for one serious violation and must
be disqualified for 2 serious violations. The
referee in consultation with the judges may
disqualify a competitor.
Errors:
Loss of balance and endangering oneself.
Personal
Violations |
Serious
Personal Violations |
1.
Using techniques excessive in strength |
1.
Striking, hitting, punching |
2.
Grabbing the opponents clothes |
2.
Using the head to attack |
3.
Double grabbing (gripping with both hands) |
3.
Using the legs, knees, or feet to attack |
4.
Holding on to prevent loss of balance. |
4.
Twisting the joints (grappling or chin na) |
5.
Attacking an illegal target area |
5.
Using pressure points |
6.
Reversing the stance to gain advantage |
6.
Pulling hair or beard |
7.
Attacking the groin area |
. |
8.
Using any technique determined to cause
injury |
Technical
Violations
1. Not following instructions of the referee
9. Unsportsman-like conduct
2. Not completing the mandatory revolutions
3. Receiving coaching during the round
Points are awarded to the opponent of the competitor
who commited the violation. However, the opponent
will receive 2 points if one commits a serious
personal violation as listed above.
Disqualifications:
Competitors
may be disqualified for one serious violation
and must be disqualified for 2 serious violations.
A competitor may also be disqualified by the
referee in consultation with the judges.
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MOVING
PUSH HANDS
The competition area will consist of 2 circles.
The inner circle will be 15 feet in diameter
while the outer circle will be 21 feet in diameter.
Marks in the center of the circles will indicate
the starting point, which will be the same as
for the restricted step push hands.
After 3 revolutions with the hands, each competitor
may begin moving and proceed until told to stop
by the referee.
There will be one round of 90 seconds PUSHING
TIME. The clock will stop whenever the referee
stops to obtain scoring from the judges.
Score will be awarded based upon infractions
or mistakes from an opponent. Points will be
awarded for the same infractions as with the
restricted step push hands except, of course,
competitors are now allowed to move at will.
1
point |
Awarded
when ones opponent loses balance,
uses excessive force, forcefully holds
on, double grabbing and all other infractions
listed in the restricted step push hands.
The referees and judges shall especially
watch out for holding. In addition, points
are also awarded when ones opponent
steps or is forced out of the circles. |
2
points |
Awarded
when the opponent steps ON or outside the
inner circle. |
3
points |
Awarded
when ANY part of the body touches or falls
outside these circles. |
The
same scoring procedure as for the restricted
step push hands shall be used. As with restricted
step regulations, the referee shall stop the
match upon seeing struggling by both competitors
and no points are awarded.
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POINT
SPARRING
Protection
must be used for the head, hands, mouth, groin,
shin, and feet. Head gear must cover the side,
top, and back of the head. Face grills are permitted
and optional. Gloves must not expose the fingers.
Feet and shin pads may be foam-dipped or the
pull-over instep/shin socks.
Divisions
will be determined on the day of the competition.
Fighting time and the clock will stop as dictated
by the referee. All bouts will be 1 ½
minutes. Fighting will stop when valid techniques
strike a legal contact area. Points will be
awarded by majority vote of the judges. The
first competitor to score 5 pts wins or 3 points
spread wins. At the end of the 1 1/2 minutes,
if the match is tied, the match will continue
until the first competitor to score a point
will be the winner. The following actions are
not acceptable and will either result in a break,
warning, or disqualification:
Break |
Warning |
1. Head contact that may cause injury |
1.
Illegal techniques |
2.
Controlled, non-contact technique scored
on the back |
2.
Contact to a non-contact area |
3.
One or both competitors goes to the floor |
3.
Excessive force (w/out malice or intent) |
4.
When any judge calls a foul |
4.
Failure to break on the call |
Disqualification
1. If an injury occurs to an opponent as a result
of a foul
2. Accumulating 4 warnings
3. Running out of the ring, second offense
4. Repeated and deliberately exposing of a foul
area
Immediate
Disqualification
1. Deliberate excessive force/intent to injure
2. Deliberate fouling
3. Rude or belligerent behavior
4. Use of objectionable or abusive language
by a competitor or by their school
Legal
contact areas:
Torso (front part, outside of thigh, outside
of leg, entire arm, and front and side of head
gear)
Illegal
targets
1. Back and top of the head
2. Spine
3. Neck and throat
4. Entire knee and knee joint
5. Groin the leg only
6. Inside of thigh
7. Shin, other than to check
Illegal
techniques
1. Knee strikes
2. Elbow strikes
3. Finger strikes
4. Take-downs or throws
5. Joint locking or breaking attempts
6. Head butts
7. Biting
8. Floor or ground fighting
9. Groin Strikes
10. Open hand strikes to the face
11. Sweeps to the opponent's back leg or sweeps
that attempt both legs of an opponent.
12. Dangerous blind attempts at spinning hand
or foot strikes.
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CONTINUOUS
SPARRING
Protection
must be used for the head, hands, mouth, groin,
shin, and feet. Head gear must cover the side,
top, and back of the head. Face grills are permitted
and optional. Gloves must not expose the fingers.
Feet and shin pads may be foam-dipped or the
pull-over instep/shin socks.
Divisions
will be determined on the day of the competition.
All bouts will be 30 seconds. Fighting time
and the clock will stop as dictated by the referee.
The best of three 30 second rounds of
continuous light-contact sparring will be the
winner. The winner is declared by a majority
vote by the referee and two judges for each
30-second round. Winner of the first 2 rounds
wins the fight. The following actions are not
acceptable and will either result in a break,
warning, or disqualification:
Break |
Warning |
1.
Head contact that may cause injury |
1.
Illegal techniques |
2.
Controlled, non-contact technique scored
on the back |
2.
Contact to a non-contact area |
3.
Competitor scores 3, quick, unanswered techniques
to the opponent |
3.
Excessive force (w/out malice or intent) |
4.
One or both competitors goes to the floor |
4.
Failure to break on the call |
5.
When any judge calls a fouL |
. |
Disqualification
Immediate Disqualification
1. If an injury occurs to an opponent as a result
of a foul
2. Accumulating 4 warnings
3. Running out of the ring, second offense
4. Repeated and deliberately exposing of a foul
area
1. Deliberate excessive force/intent to injure
2. Deliberate fouling
3. Rude or belligerent behavior
4. Use of objectionable or abusive language
by a competitor or by their school
Legal
contact areas:
Torso (front part, outside of thigh, outside
of leg, entire arm, and front and side of head
gear)
Illegal
targets
1. Back and top of the head
2. Spine
3. Neck and throat
4. Entire knee and knee joint
5. Groin the leg only
6. Inside of thigh
7. Shin, other than to check
Illegal
techniques
1. Knee strikes 8. Floor or ground fighting
2. Elbow strikes 9. Groin Strikes
3. Finger strikes 10. Open hand strikes to the
face
4. Take-downs or throws 11. Sweeps to the opponents
back leg or sweeps that attempt both legs of
an
5. Joint locking or breaking attempts opponent.
6. Head butts 12. Dangerous blind attempts at
spinning hand or foot strikes.
7. Biting
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WING
CHUN WOODEN DUMMY FORMS
Only
Intermediate and advanced divisions. Intermediate
competitors are to perform the first 4 sections.
Advanced competitors are to perform the complete
set. Time limits are: 2 min max for Intermediate
& 2 min 30 sec max for Advanced. Judges
will be looking for attributes including but
not limited to proper body structure during
execution of techniques, appropriate generation
of power, and suitable rhythm when executing
sequences.
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WEAPONS
SPARRING
Eye,
head, and groin protection is required. Each
match will consist of the best of three - 60
second rounds with a 1 minute rest period in
between. The referee will call for break after
each point made by either competitor. Only vital
thrusts and cuts are counted. A cut to a vital
or non-vital point is one which the last 6 inches
of the blade is clearly drawn across the target
area. Thrusts are considered when the point
of the blade makes solid contact, indicating
penetration, with the head, body, or limbs.
A hit occurs when the pommel is used to strike
the limbs, head, or body that could disable
in a real situation.
Points:
0.5
point |
Arms
and legs are non-vital areas |
1
point |
Head
and body are vital |
2
points |
Disarming
and striking a vital target in one continuous
motion |
|
No
strikes are allowed to the throat or groin
areas |
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SHUAI
CHIAO
The
competition area will be covered by a judo-style
or wrestling mat, affixed such that sections
will not separate. All competitors must wear
a traditional Shuai Chiao uniform. All Males
are required to wear a protective groin cup.
Mouthguards are recommended, but not required.
Glasses and contact lenses are not allowed.
Each
bout shall consist of 3 rounds, each of which
shall last a maximum of 2 minutes with 1 minute
rest between them. The round starts when the
referee gives the signal and stops each time
he/she indicates verbally and with the proper
signal. The timekeeper will signal with an audible
bell, buzzer, or whistle when 30 seconds are
left in the round and when time expires in each
round.
The
result of a match will be determined by the
first competitor to score 2 points or by the
highest score at the end of 3 rounds, tie break,
decision, disqualification, or by a foul imposed
upon one contestant. The points awarded will
be based on the general Shuai Chiao rules and
regulations.
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CHI
SAU
The
Chi Sau matches will consist of three rounds,
the first two being 45 seconds and the third
being 60 seconds (intermediate division) or
120 seconds (advanced division), with a 30 second
rest period in between rounds.
No long-sleeved shirts or short pants will be
permitted. Competitors will not be allowed to
wear any objects (including jewelry) that may
cause injury to themselves or to their opponents.
Fingernails must be clipped as short as possible,
and will be inspected by the officials. A mouthpiece
and groin protector will be required. Head gear
is mandatory in the third round for advanced
divisions; hand and foot gear will not be required.
The competition area will be a square space
measuring 9' x 9', enclosed and divided into
two halves by tape.
Match Rules:
Judges will be looking for a continuous exchange
of discernible techniques, with an emphasis
on adherence or "sticking". This is
to be distinguished from wrestling, shoving,
and boxing.
In
the first two rounds, techniques must be directed
to the chest region with at least one hand in
contact with the opponent's arm. One person
will be offense and the opponent will be defense.
Roles will swithc in round 2. In the third round,
both opponents will be offense and defense.
Techniques are allowed to be aimed at the head
with (intermediate) no contact or (advanced)
light-contact. Competitors should display good
"bridging" skills. Points are awarded
for proper, legal technical contact. Points
will be deducted from a competitor that makes
an error or commits a personal violation.
SUMMARY:
In the first round, one person is offense while
the other is defense.
In the second round, the roles switch.
In the third round, both people are offense
and defense.
In the first two rounds, no head contact is
allowed - body shots only.
In the third round, advanced division are allowed
to contact the head.
In all rounds, at least one arm must maintain
contact while the other arm strikes (that means
no chain punching).
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SAN
SHOU FIGHTING
TITLE:
SANDA ATHLETE TRAINING AND CERTIFICATION
Sanctioned by:
The USA Traditional Kung Fu WuShu Federation
Statement of purpose: Sanda
competition at the amateur and semi-pro levels
require a special set of guidelines and rules
designed for the protection of the athletes,
while at the same time allowing for a multitude
of Chinese Martial Arts techniques.
Officials:
Chief Referee, Center Referee and Side Judges.
Athletes:
18-35 yrs. (16 yrs. w/written permission from
a parent or guarding) must be in excellent health
and good conditioning, free of previous and
disqualifying injuries, free of life threatening
and transmittable diseases. All athletes must
have proof of medical insurance and sign the
Tournament Director/Promoter's waiver form.
Matches:
Amateur events are best-of three 2-minute rounds
w/1-minute rest periods. Semi-pro events are
best-of five 2-minute rounds w/1-minute rest
periods. Matches will be arranged according
to a drawing unless coaches agree on a fair
substitute procedure. When feasible, Athletes
with winning records can be bracketed separate
from Amateurs into a Semi-pro Division. The
results from both the Amateur and Semi-pro Divisions
will be sent to the major Kung Fu periodicals.
Scoring and techniques
that score: Side Judges or the
Chief Referee will score each round and identify
the winner using the 10-MUST System. The Chief
Referee will declare winner of the match. Judges
will not score for punches traded for punches
and kicks traded for kicks. Judges will consider
the following weighted techniques in determining
winner of the rounds:
1.
Two points will be awarded for a kick to the
trunk or the head.
2.
One point will be awarded for a punch to the
trunk or the head, a kick to the leg and a
knee to the trunk or thigh.
3.
Three points can be awarded for a single-powerful
technique that sends an opponent to the floor
or a clever technique that has the same results
- Center Referee or Chief Referee will so
indicate.
4.
One point will be awarded for knee techniques
to the leg or the trunk.
5.
Two points will be awarded for a take down
leaving the attacker standing - Center Referee
or Chief Referee will so indicate.
6.
One point will be awarded to the second person
falling (when both athletes go down) - Center
Referee or Chief Referee will so indicate.
7.
Two standing 8-counts in a round results in
loss of the round - Center Referee or Chief
Referee identifies 8-count and 10-count rules.
8.
Three times off a lei tai in a round results
in loss of the round.
9.
Three 8-counts in a match results in loss
of the match.
10.
Where an athlete is over-matched by his opponent
in power or skill/technique, the Center Referee
or Chief Referee may declare Absolute Victory.
11.
3-WARNINGS results in loss of the round and
a round or a match can not be won as a result
of a foul. If a foul committed results in
an Athlete having to withdraw from the match
and the foul is determined to have been unintentional,
the match will be declared no-contest. The
Athlete committing the foul may be awarded
a BYE and if practical, allowed to continue
in the competition. Repeated CAUTIONS (6)
will result in loss of the round.
Legal
Techniques: All kicks and punches,
not directed at the spine, the groin, the knee
joint and the throat; are legal techniques,
as are sweeps and throws. Knees strikes may
be directed to the thigh and the trunk only.
A throw technique that could result in a neck
or spine injury is illegal (you can not lift
an opponent above your shoulders and you can
not throw an opponent down onto his/her head).
Take-downs by sweeps or throws, where in the
eyes of the Center Referee or Chief Referee
could result in serious injury, may be stopped
and points awarded as though technique was completed.
Illegal Techniques:
Continuing to attack when the referee calls
STOP/TING, kicks or knees to the groin, knees
strikes to the head, where gloves exposing the
fingers are allowed, there will no finger strikes
to eyes or throat.
Time Limit for Athlete holding is 3-seconds
for non-activity and 5-seconds if legal knee
strikes are attempted.
Etiquette/proper
tradition: Sanda is defined
as Chinese free-style. Athletes/competitors
and corner men are expected to be from Chinese
martial arts schools and therefore, respectful
and quick to obey commands from the Center Referee
and Chief Referee. Corner men will coach his/her
athlete only between rounds. Prior to the start
of round -1, athletes will be called to the
center of the lei tai for introduction by the
Center Referee. Athletes will enter side by
side. The Center Referee will check the Athletes
for proper equipment and direct the Athletes
to bow and set. Athletes will enter from their
corners for subsequent rounds. An Athlete not
properly equipped for the match may receive
a CAUTION.
Hand Signals:
1. CAUTION
2. WARNING
3. Athlete down - Opponent standing
4. First Athlete down
5. 8-Count
6. 10-Count (Note: in the interest of safety,
the Referee may count to 10 even when issuing
an 8-count)
7. 3-Point technique
8. Passitivity
9. Rest between rounds
10. Stop all attacks/Ting
Important information
for Athletes and Coaches:
1. Athletes must make the weigh-in times.
2. Athletes must arrive at the lei tai when
called (failure to appear after 3-calls results
in forfeiture).
3. Athletes shall enter the lei tai area when
motioned in by the Center referee; RED Athlete
to his left BLACK Athlete to his right. After
the 1st round leave and re-entering from the
BLACK/RED corners.
4. When asked, show mouth piece prior to each
round.
5. STOP and break when told.
6. Athletes should be active; passive athletes
will be CAUTIONED / WARNED to engage.
7. Athletes being counted will hold gloves up
and answer the Center Referee if you wish to
continue.
8. An Athlete will go to a neutral corner when
directed.
9. Athletes will not ask for advice from their
Coach/equipment person except during rest periods.
10. Athletes will use only legal techniques
and refrain from causing serious injury to your
opponent.
11. Clean techniques and techniques that are
considered clever, are your best scoring choices.
Athlete weight classes: Depending on the number
of Athletes, they may be matched in Lightweight,
Middleweight, Heavyweight and Super Heavyweight
classes vice actual weight classes.
Normally the following
weight classes will be used:
1. 120- 129 2. 130-139
3. 140-149 4. 150-159
5. 160-169 6. 170-179
7. 180-189 8. 190-200
9. 201-225 10. 226-UNLIMITED
Mandatory equipment:
For sanitary reasons, Athletes should enter
competition with their own approved head gear
and gloves.
1. Mouth piece
2. Head gear (light-contact equipment not allowed)
3. Gloves (light-contact equipment not allowed)
equivalent 14oz below 190 lbs - 16 oz 190 and
above
4. Chin guards chin guards must be visible to
the Officials throughout the match
5. Groin cup
6. Chest protectors when required
7. Foot gear (light-contact equipment not allowed)
8. Kung Fu boxing shorts or Kung Fu pants. If
long pants are worn, the chin guards must be
visible (worn on the outside of pant legs).
Rules submitted by Sifu Mike Barry, Sanda Chairman
for USA Traditional Kungfu and Wushu Federation
June 2005
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MUSICAL
GROUP EVENTS
Props
for scenery will not be allowed. For each of
the events, there must be between 4 to 6 people.
A CD/cassette player will be provided at the
tournament. Please refer to the Time Limit table
for time warning procedures and penalties.
For Taiji Forms & Taiji Weapons the minimum
time is 1 min 30 sec and maximum time is 5 min.
For Other Forms & Other Weapons (includes
Traditional, Wushu, & Other Internal/External),
the minimum time is 45 sec and maximum time
is 2 min.
Scoring:
Scoring
for this event is based on the synchronized
movements of the entire group, smoothness, form,
accuracy, difficulty, & overall appearance
of the entire group. Good music that matches
the routine is a valuable asset.
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